Issue description (what happened, and what was expected): When I attach a mouse_enter signal connection with a Control node things aren't working correctly. The reason why Z-Index is not exposed in controls is because it won't work as you expect it to. So with following html. length () * 10.0) Hope that helps. However, Godot will automatically add the node below the menu making hud take precedence. Godot version 3.2.3 control z-index ordering nodes Godot Tutorial - Part 7: Using tile maps to create the game map You can use Markdown in your post. Issues with manual Sprite Sorting — Godot Forum To test StaticBody2D, first of all download the following image and import it in Godot (remember to turn off Filter in the Import panel). Z-index for the Button node? Or... all Control Nodes? - GitHub container. ZIndex not working in 2D - Godot Engine - Q&A ZIndex not working in 2D 0 votes I have tried set z index () in code, and just setting the default z index at the root of each individual scene which I will be instancing, on the assumption they will be instanced with that z index. Maybe using a CanvasLayer would help, but then the "StatusBlock" element changes position according to viewport, not the Unit Node. The solution is to use a CanvasLayer node as a parent to the UI. The stacking contexts have hierarchy, and each stacking context is considered in the stacking order of the parent's stacking context. level 1. Z-index for the Button node? Or... all Control Nodes? - GitHub z-index. And this is the way Godot will encode rotation and scaling . Godot Tutorial - Part 6: Physics and collisions - davidepesce.com How to change the Z index of all childrens based on Y position? - Godot ...
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